Spring reverb emulation (Fender-style). Cascaded allpass filters and comb filters with dispersion for the characteristic boingy sound.
This module emulates the distinctive sound of spring reverb tanks found in guitar amplifiers. The signal passes through a cascade of allpass filters that create the frequency-dependent dispersion (chirp) characteristic of springs, then through parallel comb filters that provide the reverb body. The result is the splashy, metallic reverb sound that defined surf rock and remains a staple of guitar tone.
Bypasses the module processing when activated (ON).
Audio input flow(s).
Audio output flow(s).
Reverb decay time. Controls how long the reverb tail rings out.
Output tone control. Range: 0..1, mapping to 1000..10000 Hz lowpass cutoff. Spring reverbs naturally emphasize mid-range frequencies; this control shapes the brightness of the reverb output.
Spring drip character (non-linearity). Adds the characteristic splash and boing when the springs are excited by transients. Higher values produce more pronounced drip effects.
Dry/wet blend. 0 = dry (no reverb), 1 = fully wet (reverb only).
Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.
For more details about information/help creation, see create-help-file.
Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).
Read-only, not saved. Private ID used to store and recall the values of this control in presets.
Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.
Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.
Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.
Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.
version 7.0.250121
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