Audio Disto Foldback

Wavefolder distortion. When the signal exceeds a threshold it folds back on itself instead of clipping, creating complex harmonic content.

Wavefolding is a synthesis technique popularized by Buchla and Serge synthesizers. Unlike clipping which flattens peaks, folding reflects them back, generating rich harmonic spectra especially strong in odd harmonics. Multiple folds produce increasingly complex timbres.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

in

Audio input flow(s).

out

Audio output flow(s).

drive

Input gain applied before the folding stage. Higher values push the signal past the folding threshold more aggressively, producing more folds per cycle.

folds

Number of folding iterations (1 to 8). Each additional fold reflects the signal an extra time, doubling the harmonic complexity. Low values (1-2) produce subtle timbral changes; high values (6-8) create metallic, bell-like textures.

symmetry

Controls the folding threshold balance. At 0.5 the positive and negative folding thresholds are equal (symmetric folding). Lower values bias toward negative folds; higher values bias toward positive folds.

offset

DC offset added to the signal before folding. At 0.5 no offset is applied. Moving away from center shifts the waveform relative to the folding threshold, producing asymmetric foldback patterns and even harmonics.

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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