Tape saturation emulation. Reproduces the soft compression, gentle saturation and high-frequency roll-off characteristic of analog tape machines.
Analog tape naturally compresses and saturates audio when driven hard, producing a smooth, warm distortion. Tape also attenuates high frequencies proportionally to the saturation level, which contributes to the perceived warmth.
Bypasses the module processing when activated (ON).
Audio input flow(s).
Audio output flow(s).
Input gain before tape saturation. Higher values push the signal harder into the tape emulation, increasing both saturation and compression.
Amount of tape nonlinearity. Blends between a clean signal and a tanh-shaped saturated signal. Higher values produce more harmonic distortion and soft compression.
Tape bias offset. Adds a small DC component before the saturation stage, subtly shifting the harmonic balance of the distorted signal.
High-frequency damping amount. Simulates the natural high-frequency loss of analog tape. Higher values produce a darker, more muffled tone typical of heavily driven tape.
Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.
For more details about information/help creation, see create-help-file.
Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).
Read-only, not saved. Private ID used to store and recall the values of this control in presets.
Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.
Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.
Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.
Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.
version 7.0.250121
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