Audio Spring Reverb

Spring reverb emulation (Fender-style). Cascaded allpass filters and comb filters with dispersion for the characteristic boingy sound.

This module emulates the distinctive sound of spring reverb tanks found in guitar amplifiers. The signal passes through a cascade of allpass filters that create the frequency-dependent dispersion (chirp) characteristic of springs, then through parallel comb filters that provide the reverb body. The result is the splashy, metallic reverb sound that defined surf rock and remains a staple of guitar tone.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

in

Audio input flow(s).

out

Audio output flow(s).

decay

Reverb decay time. Controls how long the reverb tail rings out.

tone

Output tone control. Range: 0..1, mapping to 1000..10000 Hz lowpass cutoff. Spring reverbs naturally emphasize mid-range frequencies; this control shapes the brightness of the reverb output.

drip

Spring drip character (non-linearity). Adds the characteristic splash and boing when the springs are excited by transients. Higher values produce more pronounced drip effects.

mix

Dry/wet blend. 0 = dry (no reverb), 1 = fully wet (reverb only).

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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