Audio Pitch Shifter

Pitch shifter with three selectable algorithms: Granular (overlap-add), Phase Vocoder (FFT-based), and Delay Crossfade (4-tap delay line, H910 style).

The pitch shifter transposes the incoming audio signal up or down by a specified interval in semitones. Three algorithms offer different trade-offs between quality, latency, and CPU usage:

  • Granular: splits the signal into overlapping grains and replays them at a different rate. Good general-purpose quality.
  • Phase Vocoder: uses FFT analysis/resynthesis to shift frequency bins. Best quality for small intervals but introduces latency equal to the FFT size.
  • Delay Crossfade: classic hardware-style pitch shifting using four cross-fading delay taps (Eventide H910 approach). Lowest latency and CPU, but may produce audible artifacts on large intervals.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

in

Audio input flow(s).

out

Audio output flow(s).

pitch

Pitch shift amount in semitones. Negative values shift down, positive values shift up. At 0 the signal passes through unmodified.

mix

Dry/wet blend. At 0 the output is the unprocessed input signal; at 1 the output is fully pitch-shifted. Intermediate values blend both for parallel processing effects.

mode

Selects the pitch shifting algorithm:

  • Granular — time-domain overlap-add. Good general quality, moderate latency (~40 ms depending on grain size). Best for moderate shifts (up to ±12 semitones).
  • Phase Vocoder — FFT-based spectral processing. Highest quality for small shifts, but introduces latency proportional to the FFT size. Best for ±7 semitones or less.
  • Delay Crossfade — 4-tap delay line with Blackman crossfade (H910 style). Near-zero latency, minimal CPU. Works well for ±12 semitones but produces more artifacts than the other modes.

buffer size

Grain size in milliseconds for Granular mode, or crossfade window size for Delay Crossfade mode.

  • Smaller grains (10-20 ms): tighter transients, more metallic artifacts.
  • Larger grains (60-100 ms): smoother sound, more time smearing.
  • Not used in Phase Vocoder mode (use fft size instead).

fft size

FFT analysis window size for Phase Vocoder mode. Larger values give better frequency resolution (fewer artifacts) but higher latency.

  • 512 — ~10 ms latency, lowest quality
  • 1024 — ~21 ms latency
  • 2048 — ~42 ms latency (default, good balance)
  • 4096 — ~85 ms latency, highest quality

Not used in Granular or Delay Crossfade modes.

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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