Audio Tape Echo

Tape echo inspired by Roland Space Echo RE-201. Delay with wow/flutter, filtered feedback and tape saturation.

This module emulates the warm, organic delay character of vintage tape echo machines. The delay line includes tape-style wow and flutter (speed variation), a lowpass/highpass filter in the feedback loop for progressively darker repeats, and soft saturation that adds warmth and compression to the echoes as they decay.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

in

Audio input flow(s).

out

Audio output flow(s).

time

Delay time in ms.

feedback

Feedback amount in %. Controls how many echo repeats are produced. Higher values create longer echo trails.

wow-flutter

Amount of tape speed variation. Adds subtle pitch wobble and drift characteristic of aging tape machines.

saturation

Tape saturation amount in the feedback loop. Adds soft compression and harmonic warmth to each echo repeat.

tone

Feedback filter tone. Range: 0..1, mapping to 500..8000 Hz lowpass cutoff. Lower values produce darker, more muffled repeats; higher values keep the echoes brighter.

mix

Dry/wet blend. 0 = dry (no echo), 1 = fully delayed (echo only).

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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