Trigger cascade. From a single input trigger, fires N output triggers one after the other, each one delayed by a fixed interval from the previous one. Useful for chasers, staggered starts, sequential fades, or any event that must propagate step by step with a constant delay.
With an interval of 1000 ms:
start -> out 1 fires immediately
out 2 fires 1 second later
out 3 fires 2 seconds later
out 4 fires 3 seconds later
The number of outputs is chosen when the module is inserted (2 to 64).
Starts the cascade: out 1 fires immediately and the following outputs fire in turn, one interval apart. If a cascade is already in progress, it is restarted from the beginning. Starting also resets suspend to 0.
Time between two successive output triggers, in milliseconds. The value is read before each step, so changing it during a cascade affects the remaining steps.
Aborts the cascade in progress. Outputs that have not fired yet are skipped.
When set to 1, freezes the cascade where it is: the countdown to the next output stops and no output fires. When set back to 0, the cascade resumes exactly where it was paused.
Indicates whether a cascade is in progress, including while it is suspended.
One trigger outlet per step. Each outlet fires once per cascade.
Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.
For more details about information/help creation, see create-help-file.
Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).
Read-only, not saved. Private ID used to store and recall the values of this control in presets.
Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.
Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.
Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.
Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.
version 7.0.250121
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