Shift register sequencer inspired by the Music Thing Modular Turing Machine. A fixed-length binary register (a row of 0s and 1s) loops continuously. At each step, the current bit may randomly flip based on the lock parameter. The register contents are converted to a data value between min and max.
Think of it as a looping pattern that gradually mutates: at one extreme (lock = 1) the pattern repeats exactly; at the other extreme (lock = 0) every bit randomizes; in between, the pattern slowly evolves, creating semi-random sequences with a sense of repetition.
Output Data flow(s).
Sends a 1 value each time a new Data or MIDI message is generated or received.
Sends a 1 value each time a new Data or MIDI message is generated or received.
Output array representing the current binary register state.
Current step position in the register.
Controls the probability that bits remain unchanged (0 to 1).
Length of the shift register (1 to 64 bits).
Minimum value of the output.
Maximum value of the output.
Advances the register by one step. The current bit may flip depending on lock, and the output value is scaled between min and max.
Resets the step position to the beginning.
Fills the entire register with new random values.
Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.
For more details about information/help creation, see create-help-file.
Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).
Read-only, not saved. Private ID used to store and recall the values of this control in presets.
Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.
Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.
Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.
Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.
version 7.0.250121
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