Data Generator ADSR

Generates an ADSR (Attack-Decay-Sustain-Release) envelope as a data flow. Works the same as the audio-envelope-ADSR module but outputs a data signal instead of audio. Use it to shape modulation curves, control parameter automation, or create timed transitions.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

attack time

Attack time in ms.

decay time

Decay time.

sustain level

Sustain level.

sustain time

Sustain duration.

only active when the envelop is triggered with the trigger input.

release time

Release time in ms.

return to zero

Forces the envelope to return to 0 each time it is triggered. When OFF, the new envelope restarts from the current output value.

inverse

Inverts the envelope output: the shape is flipped vertically (1 becomes 0, 0 becomes 1). Useful for creating ducking or fade-out effects.

smooth

Determines if the volume or envelop changes smoothly (ON), or abruptly (OFF).

smooth speed

Smooth speed, only if smooth is ON. Fast value can produce audio glitches.

  • fast
  • medium
  • medium slow
  • slow
  • very slow

shape

Global curve shape of the envelope segments.

  • linear: straight-line segments.
  • natural (expo): exponential curves, producing a natural-sounding response.
  • log: logarithmic curves.

play

Plays the envelop.

stop

Stops the envelope.

trigger

Plays the envelope and stops it (with the release time) after the attack and decay phases.

envelope

Envelope output in the range [0..1].

is playing

Outputs 1 when the envelope is currently playing.

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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