Usine Grid Module

grid-panel module, used to add an independent grid into a patch.

See grid-panel for more info.

This module can be added directly to the grid with a drag&drop from the browser.

Settings

caption

Displayed caption of the object. Click to enter a new name.

color

Object color.

show hide grid

Shows or hides the grid-module window.

show grid

Shows the grid-module window.

hide grid

Hides the grid-module window.

on-off

Enables or disables the grid module.

restart from beginning

Restarts from the beginning of the grid (section 0).

replay current

Restarts the current section from the beginning.

previous

Go to the previous section of the grid.

next

Go to the next section of the grid.

goto last section

Go to the last section of the grid.

current section

Index of the current grid section.

loop mode

Loop mode of the section.

  • loop : section is played in loop until you change the section manually,
  • pause : section paused at the end, and wait until you change the section manually,
  • next section : continue automatically to the next section.

cursor pos

Current cursor position in the grid section.

continue

Activate the continue to next section switch.

elapsed time

Elapsed time since the beginning of the section.

remaining time

Time remaining until the end of the section.

sections

List of all the sections of the grid as a listbox.

goto section

Number of the section to go to for a direct access.

captions list

List of all section's names as a comma-text.

speed

Speed of the section. Range: 0.0 to 10.0, where 1.0=normal speed, 2.0=double speed, 0.5=half speed.

number of lines

Number of lines of the grid.

info height

Height of the info area.

show section number in caption

Show the section number in the caption.

fades also on backward

Fades also on backward.

show when active

Show the grid-module window when the module is active (running).

section caption

Caption of the current section.

previous section caption

Caption of the previous section.

next section caption

Caption of the next section.

section description

Description of the current section.

bitmap

bitmap in

Bitmap pointer input. When connected, the received bitmap replaces the background image of the panel of the module, so any video or bitmap flow can be drawn behind the control.

Use [CTRL + Click] to reset the input.

bitmap out

Bitmap pointer output giving access to the current drawing of the panel of the module, updated each time the panel is repainted. Connect it to a video or bitmap module to reuse the rendering of the control.

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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