grid-panel module, used to add an independent grid into a patch.
See grid-panel for more info.
This module can be added directly to the grid with a drag&drop from the browser.

Displayed caption of the object. Click to enter a new name.
Object color.
Shows or hides the grid-module window.
Shows the grid-module window.
Hides the grid-module window.
Enables or disables the grid module.
Restarts from the beginning of the grid (section 0).
Restarts the current section from the beginning.
Go to the previous section of the grid.
Go to the next section of the grid.
Go to the last section of the grid.
Index of the current grid section.
Loop mode of the section.
Current cursor position in the grid section.
Activate the continue to next section switch.
Elapsed time since the beginning of the section.
Time remaining until the end of the section.
List of all the sections of the grid as a listbox.
Number of the section to go to for a direct access.
List of all section's names as a comma-text.
Speed of the section. Range: 0.0 to 10.0, where 1.0=normal speed, 2.0=double speed, 0.5=half speed.
Number of lines of the grid.
Height of the info area.
Show the section number in the caption.
Fades also on backward.
Show the grid-module window when the module is active (running).
Caption of the current section.
Caption of the previous section.
Caption of the next section.
Description of the current section.
See manipulate-bitmaps.
Bitmap pointer input. When connected, the received bitmap replaces the background image of the panel of the module, so any video or bitmap flow can be drawn behind the control.
Use [CTRL + Click] to reset the input.
Bitmap pointer output giving access to the current drawing of the panel of the module, updated each time the panel is repainted. Connect it to a video or bitmap module to reuse the rendering of the control.
Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.
For more details about information/help creation, see create-help-file.
Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).
Read-only, not saved. Private ID used to store and recall the values of this control in presets.
Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.
Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.
Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.
Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.
version 7.0.250121
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