MIDI Generator Create

Creates MIDI messages from scratch. Can be used, for example, to send MIDI notes or Control Change messages to external MIDI hardware.

If data 1 or data 2 are arrays, multiple MIDI messages will be created. See below.

This module can be added directly to the grid with a drag&drop from the browser.

Settings

midi out

MIDI output flow(s).

channel

Channel of the MIDI message.

msg type

MIDI message type:

  • NOTE ON
  • NOTE OFF
  • KEY AFTERTOUCH
  • CONTROL CHANGE
  • PROGRAM CHANGE
  • CHAN AFTER TOUCH
  • PITCH BEND
  • BEGIN SYSEX
  • MTC QUARTER FRAME
  • SONG POS PTR
  • SONG SELECT
  • END SYSEX
  • TIMING CLOCK
  • START
  • CONTINUE
  • STOP
  • ACTIVE SENSING
  • SYSTEM RESET

data

Data 1 and data 2: first and second data of the MIDI message. Depends of the message type.
For example data 1 = CONTROL-CHANGE number.

See MIDI implementation for more info.

data 1 or data 2 can be arrays to create several MIDI messages at the same time.

create

A new message is created each time it receives a 1 trigger.

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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