MIDI Filter

Let it pass (or reject) only specified MIDI messages according to the filter or channel filter parameters.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

midi in

MIDI input flow(s).

midi out

MIDI output flow(s).

out reject

Rejected MIDI messages that do not match the filter or channel filter parameters

filter

Message name to let pass.

-No filter-: all MIDI messages pass. NOTE ON/OFF/BEND: passes NOTE_ON, NOTE_OFF, PITCH_BEND, KEY_AFTERTOUCH, CHANNEL_AFTERTOUCH messages.

Useful to connect a MIDI keyboard to a VST/AU instrument, and filter Control Changes messages.

  • NOTE ON
  • NOTE OFF
  • KEY AFTERTOUCH
  • CONTROL CHANGE
  • PROGRAM CHANGE
  • CHAN AFTER TOUCH
  • PITCH BEND
  • BEGIN SYSEX
  • MTC QUARTER FRAME
  • SONG POS PTR
  • SONG SELECT
  • END SYSEX
  • TIMING CLOCK
  • START
  • CONTINUE
  • STOP
  • ACTIVE SENSING
  • SYSTEM RESET

chan filter

Let passes only messages witch correspond to the channel filter. all channels: no channel filter, chan 1: only from channel 1, chan 2: only from channel 2

  • etc.

channel

Channel of the MIDI message.

msg

Type of the MIDI message.

data

Data 1 and data 2: first and second data of the MIDI message. Depends of the message type.
For example data 1 = CONTROL-CHANGE number.

See MIDI implementation for more info.

pass trigger

Sends a 1 trigger when a MIDI message is sent to the out pass outlet.

reject trigger

Sends a 1 trigger when a MIDI message is sent to the out reject outlet.

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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