
Generates a linear ramp (up, down, or up-and-down). Use it for simple timed transitions, fade-ins, fade-outs, or as a trigger-to-envelope converter.
Activates or deactivates the module.
Output Data flow(s).
Ramp width in milliseconds.
Minimum value of the output.
Maximum value of the output.
Synchronization options which determines the way the object is triggered, or the sequence is played.
Generally the following options are available:
When synchro = trigger input, determines whether the output returns to the initial value or stays at the final position when the ramp ends.
stay
return
Generates a single data ramp.
Only when synchro = trigger input.
Restarts the ramp from the beginning.
Fires a trigger each time a ramp is generated.
Outputs 1 while the ramp is playing, 0 otherwise.
Force the output to be compatible with audio flows: an array of a BLOC SIZE to get a more precise and smooth output.
Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.
For more details about information/help creation, see create-help-file.
Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).
Read-only, not saved. Private ID used to store and recall the values of this control in presets.
Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.
Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.
Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.
Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.
version 7.0.250121
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