Bitwise Reverse

Reverses the order of all 32 bits in the input: bit 0 swaps with bit 31, bit 1 with bit 30, and so on. The most-significant bit becomes the least-significant and vice versa. Commonly used for bit-reversal addressing in FFT algorithms and for mirroring bit patterns.

Bitwise flows are not directly compatible with data flows. You must use integer-to-bitwise to set bitwise inlets and bitwise-to-integer to retrieve outlet values. Bitwise inputs are in hexadecimal format (0123456789ABCDEF). ie. $FA234B, $FFFF, etc. Bitwise flows are compatible with Color flows.

Settings

in

Input value.

out

Output value.

Example

The whole 32-bit word is mirrored: bit 0 becomes bit 31, bit 1 becomes bit 30, and so on. It is easiest to see on the low bits — the pattern 1101 is flipped to 1011 and lands at the top:

in in (binary) out (binary) out
$00000001 ...0000 0001 1000 0000... $80000000
$0000000D ...0000 1101 1011 0000... $B0000000
$12345678 (asymmetric) (mirrored) $1E6A2C48

Note this is a true bit reversal, not a byte swap — see Bitwise Swap for reversing byte order instead.

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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