
A matrix module specialized to mix MIDI messages .
Legacy module. Replaced by midi-mix-matrix.
Cells values of the matrix are contained in a array row by row, and represent the mix gain from audio in to audio out.
Different mouse mode are available to interact with cells.

Max inputs/outputs means how many inlets (rows) and outlets (columns) the module will have. Also for captions in, captions out and colors inlets.
The number of inputs, outputs, captions, colors depends of the query system.
MIDI input to mix.
Mixed MIDI output.
Caption associated to the MIDI input (row).
Caption associated to the MIDI output (col).
Number of visible rows for the matrix.
Number of visible cols for the matrix.
Mouse interaction mode with cells
Precision coefficient for the mouse interaction with cells.
Sets cells to random values.
Resets all cells to the reset val value.
Amount of randomization, from 0, no randomization to 1, all is randomized.
Last cell index clicked.
Last cell column clicked.
Last cell row clicked.
Input array to populate the matrix cells.
the cells values should be in the range [0..1]
Output array containing the matrix cells values.
Determines if parameters of this object are saved in the preset-panel.
Parameters of the this object can cross faded when you recall a preset in the grid.
Optional setting, does not appear on all objects.
When ON, this object will be randomized when using the randomize command.
When ON, this object will be reset to its default value when using the reset command of its patch.
Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.
For more details about information/help creation, see create-help-file.
Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).
Read-only, not saved. Private ID used to store and recall the values of this control in presets.
Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.
Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.
Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.
Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.
version 7.0.250121
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