Audio Reverb Convolution Legacy

legacy module This module is marked as deprecated and is no longer maintained. Please avoid to use it.

Calculate the convolution between the input signal and an audio file (for example an impulse response).

Because of its CPU consumption, this convolution module is for prototyping purposes only.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

dry-wet

Amount of the original signal and processed signal.

  • 0: dry only
  • 1: wet only.

in

Audio input flow(s).

out

Audio output flow(s).

impulse

Impulse file name. Clicks to load an new audio file.

dry/wet

Dry and wet fractional amount into the output:

  • a value of 0: dry only
  • a value of 1: wet only.

low cut frequency

Frequency of the low cut filter applied to the processed output.

size

Size (in %) of the impulse, taken for the computation. A decay curve is applied to the impulse.

For 50% the impulse will be 50% shorter.

latency

Latency of the convolution engine. Short latencies use more CPU.

multi thread

Determines if the convolution engine is multi-threaded or not. Multi-threading can reduce CPU load.

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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