Video Player Image Multi

Unusual video module that can be used in 3D pixel mapping. The idea is to create a frame made of several images (number of layers) concatenated together. The module processes all the images of a folder.


3D pixel mapping


example of video out

The output image can be sent to a video-to-color-array module and then, to a light-color-array-to-artnet to generate DMX.

It is recommended to use images with the same size.

Settings

video in

Video input flow(s).

video out

Video output flow(s).

process time

Total time used for the calculation of the module.

current frame

Index of the current frame. Can be connected to a LFO module or whatever.

dimmer

Output intensity.

folder

Base folder where are stored images.

number of layers

Number of layers of the concatenated image, or more simply the number of images in the frame out.

16 layers

8 layers

number of files

Gets the total number of files in the folder.

number of frames

Gets the number of available frames calculated as number of frames=number of files div number of layers.

width

Width of the first image in the folder.

height

Height of the first image in the folder.

Remember that all images should have the same size.

video preview out

Preview out, displayed as the addition of all layers.

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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