3D sphere with constant screen-size (billboard behavior). The sphere automatically scales based on camera distance so it always appears the same size on screen, regardless of zoom or camera position.
Uses direct GPU drawing for maximum performance: all sphere instances are rendered by a single scene-graph node, making it suitable for large numbers of spheres (point clouds, particle-like visualizations, etc.).

Determines if the object is visible or not.
Determines if the 3D object interact with the mouse, for example to know which vertex is selected.
disable the hit test on heavy meshes to improve display smoothness.
ID number of the target object3d-viewer where the object is displayed.
Opacity of the object or primitive.
Color of the primitives.
3D points coordinates used to draw the primitives.
3D coordinates of the sphere centers. Provided as a flat array of XYZ triplets: every 3 values define one sphere position. The number of spheres is determined by the array length divided by 3.
Controls the apparent size of the spheres on screen. The sphere scales proportionally to its distance from the camera, so this value defines a relative angular size rather than a world-space dimension. Accepts a single value (applied to all instances) or an array of values (one per sphere).
Number of subdivisions used to generate the sphere mesh. Higher values produce a smoother sphere but require more processing. All instances share the same subdivision level.
Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.
For more details about information/help creation, see create-help-file.
Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).
Read-only, not saved. Private ID used to store and recall the values of this control in presets.
Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.
Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.
Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.
Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.
version 7.0.250121
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