This module allows you to open a serial port on your machine to communicate with hardware devices over a serial protocol.
Can be used to communicate with an Arduino.
Lets you receive in a text string format (ASCII ) and send values (text strings, arrays, and MIDI/Firmata).
If you need to know your device serial port number to use this module:
Windows: Check the device manager/port(COM & LPT)/
You'll see something like: COM1, COM2,... This is the address of your serial port
Mac OSX: Open a terminal and type:
ls /dev/tty copy the line you'll see, example: dev/tty.usbmodem1a1341
Sets the port used by your serial device.
Data transmission rate (bits/second). Must match the setting of your serial device (for example, in your Arduino code). Tested with standard baudrates 9600, 57600, 115200.
2 modes:
Determines the delimiter value: when this value is reached your buffer is stored (in a circular loop similar to the circular record mode of the sampler)
Connects the module to the serial port.
Must be toggled twice.
Confirms the connection.
Sends 8-bit character string data to the serial port.
Sends array data to the serial port.
Array values must be in the range 0-255.
Sends MIDI/Firmata data to the serial port. Takes an incoming MIDI message and sends it as a 3 bytes message without the channel information over the serial port. The channel information is ignored. This is a special format for the FIRMATA protocol.
Clears the buffer. Useful, for example, when you turn the module OFF, then ON again
Data output.
Indicates a data buffer overflow.
Determines if parameters of this object are saved in the preset-panel.
Parameters of the this object can cross faded when you recall a preset in the grid.
Optional setting, does not appear on all objects.
Protocol
For experts: serial protocol used.
- Parity
- Char size
- Stop bits
Trace
level
Trace in the Usine panel for debugging:
- info: show only last action
- debug: show only errors
- verbose: show all
Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.
For more details about information/help creation, see create-help-file.
Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).
Read-only, not saved. Private ID used to store and recall the values of this control in presets.
Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.
Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.
Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.
Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.
version 7.0.250121
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