Data Mix Dispatch

1-input, N-output data dispatcher. Routes the incoming data flow to one of N outputs based on an integer selector value.

Unlike data-mix-dispatch-crossfade, this module only accepts integer selector values, so no crossfading between outputs is possible.

Can also work with audio and MIDI flows, but prefer the dedicated audio-mix-dispatch and midi-mix-dispatch modules.

Settings

selector

Selector value.

  • 0 : the input is copied to the output 1.
  • 1 : the input is copied to the output 2.
  • 2 : the input is copied to the output 3.
  • etc.

in

Input Data flow(s).

out

Output Data flow(s).

set to 0

When ON, non-selected outputs are set to 0.

This makes the module compatible with audio or MIDI processing, but use the dedicated audio/MIDI dispatch modules instead.

When OFF, non-selected outputs hold their last received value.

legacy selector input range

When ON, the selector inlet acts as legacy behavior in the range [0..N]: the value 0 has no effect. When OFF, the selector is in the range [0..N-1], 0:in/out 1, 1: in/out 2, etc.

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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