Audio Mix Mixer

N in - M out audio mixer. Each output is the sum of all audio inputs, each weighted by a coefficient taken from the mix values array. The number of inputs and the number of outputs are chosen when the module is created.

Can be connected with array-display module.

Settings

mix values

Array of mixing coefficients from 0 to 1 (0: the input is not passed to the output, 1: the input is fully passed to the output).

The array must contain nb-inputs x nb-outputs values: one coefficient for every input/output pair. It is organized output by output: the first nb-inputs values are the coefficients applied to inputs 1..N for out 1, the next nb-inputs values are the coefficients for out 2, and so on.

In other words, the coefficient applied to input i for output o is stored at index (o - 1) * nb-inputs + (i - 1) of the array. If the array contains fewer values than nb-inputs x nb-outputs, the missing input/output pairs are simply not mixed. Coefficient changes are smoothed internally to avoid audio clicks.

With 4 inputs and 1 output:

mix values = [0.2, 0.5, 0.6, 0.1]

out = 0.2 * in 1 + 0.5 * in 2 + 0.6 * in 3 + 0.1 * in 4

With 3 inputs and 2 outputs (6 values: the first 3 feed out 1, the last 3 feed out 2):

mix values = [1, 0, 0.5, 0, 1, 0.5]

out 1 = 1 * in 1 + 0 * in 2 + 0.5 * in 3
out 2 = 0 * in 1 + 1 * in 2 + 0.5 * in 3

in

Audio input flow(s).

out

Audio output flow(s).

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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