MIDI Unpack

Splits a MIDI flow so that there is only one message per execution block, similar to unpack on the input-midi module. The separate parts of each message (channel, type, data) are output individually.

Use this to treat MIDI messages like other Usine control values: apply math, logic etc.

Settings

bypass

Bypasses the module processing when activated (ON).

  • OFF (0): Module processes normally
  • ON (1): Input passes directly to output without processing

midi in

MIDI input flow(s).

midi out

MIDI output flow(s).

channel

Channel of the MIDI message.

msg

Type of the MIDI message.

  • NOTE ON
  • NOTE OFF
  • KEY AFTERTOUCH
  • CONTROL CHANGE
  • PROGRAM CHANGE
  • CHAN AFTER TOUCH
  • PITCH BEND
  • BEGIN SYSEX
  • MTC QUARTER FRAME
  • SONG POS PTR
  • SONG SELECT
  • END SYSEX
  • TIMING CLOCK
  • START
  • CONTINUE
  • STOP
  • ACTIVE SENSING
  • SYSTEM RESET

data

Data 1 and data 2: first and second data of the MIDI message. Depends of the message type.
For example data 1 = CONTROL-CHANGE number.

See MIDI implementation for more info.

wait cycles

Minimum number of calculation blocks between two MIDI messages are sent to the output.

Can be used to thinning transmission to external midi devices to avoid potential skipped messages or MIDI port overload when sending bursts of many messages at once. A calculation block (128 samples) last around 3 milliseconds, see setup-audio

trigger out

Sends a 1 value each time a new Data or MIDI message is generated or received.

trigger

Sends a 1 value each time a new Data or MIDI message is generated or received.

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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