File List Manager

Allows you to select files and create a comma-text with all selected files names.

Typically, the file list can be a set of audio files to create a sound bank and connect the comma-text output to a list comma text of a sampler module.

Settings

show list

Shows the files list.

file type

File type to select:

  • audio files
  • MIDI files
  • images file
  • workspaces
  • patches
  • racks
  • all files
  • video files
  • banks
  • shaders
  • 3D model
  • SVG files
  • user extensions

    user extensions

    comma-text which contains files extensions or a search pattern used by the file lister.

    Only when file type is set to user extensions or directories

    For user extension it can be a string like a*.wav,myfile.*,*.docx,*.rtf,*.doc or simply docx,rtf,doc

    For directories it can be a search pattern like *lib*,*library*

selected num

Current number of the selected file.

next

Selects the next file in the list.

previous

Selects the previous file in the list.

next rand

Random selection of a file in the list.

selected text

Current selected file as text.

short selected text

Current selected file as a short file name text (without path).

comma text

List of all the files as comma-text.

count

Number of files in the list or the input comma-text.

saved in preset

Determines if parameters of this object are saved in the preset-panel.

fade preset

Parameters of the this object can cross faded when you recall a preset in the grid.

Optional setting, does not appear on all objects.

can be randomized

When ON, this object will be randomized when using the randomize command.

Common Settings

info

show manual

Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.

For more details about information/help creation, see create-help-file.

description

Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.

ID's

visible only in god mode, see setup-panel-tab-expert.

unique ID

Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).

preset ID

Read-only, not saved. Private ID used to store and recall the values of this control in presets.

recreate ID

Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.

Object Remote Address

absolute

Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.

local

Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.

user addr

Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.

See also

version 7.0.250121

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