Provides data from a connected Nintendo Wiimote with support for Nunchuk, Motion Plus, and infrared mode.
See the Wiimote specification for more information.
Select the Wiimote to use when multiple are connected.
These buttons send commands to the Wiimote.
Turns vibration ON/OFF.
Estimated orientation along the X, Y, Z axes. Accumulated acceleration values.
Acceleration value in the X axis.
Acceleration value in the Y axis.
Acceleration value in the Z axis.
Position value in the X axis.
Position value in the Y axis.
Position value in the Z axis.
Value of the pitch movement.
Value of the roll movement.
Value of the yaw movement.

Resets the pos X,Y,Z estimation. Can be used periodically to avoid the accumulation of errors.
The Wii MotionPlus is an expansion device that allows the Wiimote to capture complex motion more accurately.
Acceleration value in the X axis
Acceleration value in the Y axis
Acceleration value in the Z axis
Nunchuk button C.
Nunchuk button Z.
Nunchuk pitch value.
Nunchuk roll value.
Nunchuk yaw value.
Nunchuk joystick angle.
Nunchuk joystick magnitude.
Infrared X position for sources 1, 2, 3, 4.
Infrared Y position for sources 1, 2, 3, 4.
Infrared size for sources 1, 2, 3, 4.
Button. Opens the manual page of the selected object (or of its parent module for a control) in the web browser. If no page exists for this object, an error is traced in the trace panel.
For more details about information/help creation, see create-help-file.
Free multi-line text attached to the module, saved with the patch. It is only meant as an internal note for the patch designer: it is not displayed in the interface.
visible only in god mode, see setup-panel-tab-expert.
Read-only, not saved. Current private numeric ID of the object, used internally to identify it (for example as the target of a bind ID).
Read-only, not saved. Private ID used to store and recall the values of this control in presets.
Button. Generates a new unique ID, original ID and preset ID for the object. Use it if you experience difficulties in Polyphonic mode or if two objects share the same ID. Preset values and binds referring to the old IDs are lost.
Read-only, not saved. Absolute address of the object in the Usine objects tree, built from the workspace root. This is the address to use to reach the object from scripts, the objects panel or remote messages. Only shown for objects that are registered in the objects list. See objects-address.
Read-only, not saved. Address of the object relative to the current patch, valid inside that patch only. See objects-address.
Free user-defined address for the object (empty by default). When set, the object is also registered in the objects tree under this name, so it can be reached independently of its position in the workspace (the value is also reported in the mouse-over and mouse-down chunks). Changing it rebuilds the objects list. Only available on objects that support a user address. See objects-address.
version 7.0.250121
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