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lift the minimal limit for patch size

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x.iso
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Location: RU, Saint-Petersburg
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Unread post by x.iso » 28 Nov 2017, 11:13

Currently, patches and sub-patches got limitation on minimum width (about 110 pixels) and height and that gets in the way for consolidating small UI objects with some kind of patching under the hood. For instance, I've made small boxes that seem like buttons, but are actually faders and upon tapping/clicking and holding it expands with ADSR animation and reveals caption or other details. It works, but I would like to hide all the wiring and modules that make it happen thus putting it in sub-patch. But here I stumble with this problem, that I can't make patch size match the object it contains. Sure I can make patch background transparent, but it still can obscure other adjacent objects when clicking on them.
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senso
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Unread post by senso » 28 Nov 2017, 16:16

I'll reduce the min size to 20x20 pix

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senso
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Unread post by senso » 28 Nov 2017, 17:41

edit: only if header is invisible.

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x.iso
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Unread post by x.iso » 28 Nov 2017, 22:05

yes, that's fine. tiny patch size only makes sense without header.
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