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Automation of controls in ib

I need help on a Patch
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gurulogic
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Unread post by gurulogic » 26 Feb 2010, 02:35

I have been thinking about ways of being able to record, playback and edit "tempo and bar synced automation" for controls in the IB.
The ultimate in my opinion would be if an individual Container had the ability to record every action for an indefinate period of time and then during playback, you could set a loop length and change the playback speed. Additionally,there would be "overdubbing" which would allow you to temporarily take over any control for re-recording of any specific section. And of course any automated control could be taken over during play back for realtime manipulation, automation playback resuming when the control was no longer being interacted with.
So that's the fantasy and more or less what I would post as a long shot feature suggestions, but before I do...

Obviously, we don't have this easy way of doing this in Usine but there are several ways that I am aware of to record and playback control data, unfortunately I don't see anything that would be light on the cpu for dozens of recorded controls and offer the flexibiliy needed.

-The Draw Trajectory module is fun, and with other modules can be tweaked for synced data playback speed and loop length, however that is UI input only, not for recording data from say... twenty faders!

-Most promising for lightweight cpu use while automating lots of controlls would be the XY Pad, however I cannot see any way of synchronizing it to different tempos or setting a specific loop length other than trying to time the recording perfectly. Also, once record is pressed all controls with data already in the multi ball XY module would lose any previous automation

-The lines module seems well suited for capturing control values and playing them back , as show by 23fx23's excellent XY endless looper , but it seems like even if this idea were stripped down to the bare minimum it would still be too heavy for recording and playing back dozens of controls.

I doubt anything is going to compare to my original "fantasy", but Is there anything I'm missing that might make this type of idea possible without having to make a very long shot feature request?

gurulogic
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Unread post by gurulogic » 26 Feb 2010, 04:02

Well, here's another interesting approach...
Using a slightly modified midi fader patch connected to a Send Midi to Usine Module, I midi learned the fader to itself, sent the feedback (remote) from the fader to a LoopBe virtual midi port and back into the patch with a Midi inand in then to the Piano Roll,
where I can record the automation and play it back to the fader....
hmmm....verrrry interesting!

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nay-seven
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Unread post by nay-seven » 26 Feb 2010, 11:34

sequencer +user curves+send to bus...could do some good job.....?
loop with markers
pass if change to take control
change tempo..

gurulogic
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Unread post by gurulogic » 28 Feb 2010, 07:15

Thanks nay-seven, I am going to look at your idea next...

For now I have what might be an impossible problem.
I have a fader with a continuous changing value connected to the input.
While this continuous input value is active I want one of the output wires from the fader to be stopped .
When I take control of the fader, I want the fader output to be active and the input to be stopped.
At very least I need to override the incoming values when touching the fader...but it seems I would need a mouse down
outlet on the fader for this to be at all possible?

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nay-seven
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Unread post by nay-seven » 28 Feb 2010, 12:38

here an "esoteric "solution ...;-)
the fader 1 is just here as a feedback view
the control over the fader is by the mouse on the range fader...
Image

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nay-seven
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Unread post by nay-seven » 28 Feb 2010, 14:00

you can also use an xy pad ( single , and use only the x position..but no midi learn possible too )

gurulogic
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Unread post by gurulogic » 28 Feb 2010, 19:56

Thanks for the idea. My slight adaptation below works exactly how I want it to except there is no midi learn and I cannot adapt it to existing interface items..I guess I really wouldn't be able to do this properly without mouse down on faders, switches,buttons, knobs and even listboxes which are all items I would like to automate with an automatic override when touched option...
It is easy enough to add an override switch so I guess that would be my best bet for this approach...

Image

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