my goal would be to make kind of Xband splitter that shows me the frequencies amplitudes, so I could also re-use them to
link to some 3d animation. the soft i use has a build in wavform gestion but it's a simple analysis, so the animation are to fast weird changing,kind of straight linked to amplitude. i wanted to have more kind of smooth/ghost effect generally used.
so I ve been using usine to apply an enveloppe folower on my audio source and send the env data to 3D soft via midi, results are much better.
Ive done this with 3 bands using filters, then i thought about using more bands, so Ive tried the phase forward vocoder module wich by defaut split in 512 bands and reduced the out array to 32 bands using expand/compress.
im just facing two doubts:
1)as normal the frequencies amplitudes are not linear, low hits more than hi not sure what the best math way to visualize them with correction
so that they look linear?
2)then I need to smooth them, like an envelope folower, but im a bit lost feeding the "value" outputs of the array to some "audio" in of the envelope folower is not "natural; o , there must be kind of same math correction to achieve,. how would you proceed? or have the equivalent of an enveloppe folower for data? a last one, possible to apply to a whole array rather than x env folow?
or if you see what im after, and see a simpler way
basic maths too far pffiou
