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sdk Cpu - Gpu infos

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23fx23
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Unread post by 23fx23 » 07 Aug 2017, 17:38

noticed something relating cpu use display, sometimes it will work as expected, lets say i use my module and it will display 50 percent cpu use,
then if i reopen the same patch/workspace it can remains blocked showing 0 percent use, then after a row of 2,3 closing reopening usine it will work back as expected, (HH2 tho, have to test on HH3)
don't know what really happens, maybe like if a core was randomly assigned and measurement relying on core id or something.

otherwise i wondered if there could be a way to debug what cpu cost is in a process, like how many time a scope needed to be achieved,
and regarding GPU, a way to monitor the impact i guess is complicated but could be interesting

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senso
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Unread post by senso » 20 Sep 2017, 19:25

maybe you're process is not executed at each bloc calculation?

it's complicated to monitor precisely and monitoring take itself a lot of CPU.

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