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procedural patterns

I need help on a Patch
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23fx23
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Unread post by 23fx23 » 06 May 2009, 01:34

I remember martignasse spoke about this at the workshop. I also use them everyday, in picture world it's generally the best way to fake reality while 100 percent computer generated (best is of course take real source but..).
the most used algorithm is certainly..
fractal noise :) or "smoke", "clouds

Image

the one I often use it has a parameter named octave to generate differents scales,
big ones, medium, small, to make a more complex image out.
I really think it could have good audio applications, any challenger on this one:
create a fractal algorithm/ random patern array

or maybe one day usine could read the RGB value of a pixel in an image? (sound stupid to make sound, i reckon, but those textures might be cool sound textues too ?)

I can manually draw 3 differents size variations arrays but im sure benjamin has a better tool to "genererate" ;)

gurulogic
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Unread post by gurulogic » 06 May 2009, 02:30

If I at all get what you are saying, then you might find this interesting to look at: http://www.shuriken.se/index.php?option ... &Itemid=38

This is not exactly random or especially fractal generating as is ,but I have thought about converting the output notes into (possibly delayed?) CC's which would in turn control the parameters of the plugin so that every time a note was output, the values on the plugin would change which could end up very much like a fractal generation I think? You would probably have to build an additioional velocity modulator for this to work well.

I'm sure a concept like this could be realized quite easily in Usine without the vst...?

23fx23
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Unread post by 23fx23 » 06 May 2009, 02:50

yep seems interesting, will try it tomorow, . what did you plan to convert to cc? the midi notes? yes seems kind of fractal if the notes re mod inputs, or will it be random, not sure. best is to try. but yes that's a good idea to reuse outputs to reinject in..
also..
yes im sure it can be done in usine!

martignasse
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Unread post by martignasse » 06 May 2009, 09:00

hi 23fx23,

you've got the idea with this picture.

the good thing with algorithmic texture is that they can be tiled, so it's good for loop.
more than that, some algo can be animated and tilled in 3D....so, potentially three 'automated/random' parameters control...pretty crazy :P

For info, another well used algo is perlin noise.

A good start could be to make a user module able to read pixel value of a bitmap, and generate some images from extern app, just to test the concept. With that, you end up with a kind of XY Pad who travel on a bitmap texture.
(I have to see with senso because those misterious/magic 'Bitmap' parameters aren't yet exposed in the SDK).

I can't take time to make this, but can assist someone... it's a good way to enter the user module world

Integrating an algorithmic texture engine in the module can come later, as it will be not trivial.
Martin FLEURENT - Usine Developer - SDK maintainer

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