Grand master
Hello
How can i make a grand master with an array like light desk ?
I explain:
i have for example 16 value in an array. I'd like with one fader substract n% of de value of all the 16.
Is it possible
I'd like if it's possible than the new value is naturally displayed in the array inteerface.
Thanks
JF
How can i make a grand master with an array like light desk ?
I explain:
i have for example 16 value in an array. I'd like with one fader substract n% of de value of all the 16.
Is it possible
I'd like if it's possible than the new value is naturally displayed in the array inteerface.
Thanks
JF
hi joffo, something like this?

in most cases when you want to use only one item and avoid feeback (cause you could remove a percentage that would feedback the array, re remove ect, going crasy loopin till array is 0)
best is to use a second array, and use the bitmap inout possibiliies of usine.
here you see "size" foce the size to 16, but when fader chang it add a little pulse to make size +1, then back size +0, this is to force a change in order to make the bimap in update.
to correctly view, the first master array should be set to "small bars" with a different color (red in my example)if you fader goes from -100 o 100 you can choose to increase/decrease the array of n perecnt, keeping the ability to update it when drawing.
edit: one other method using only one array:

you see the wait 1 and -x stuff revert the percentage action just after it has been done in order to avoid loop i was speaking about.
in most cases when you want to use only one item and avoid feeback (cause you could remove a percentage that would feedback the array, re remove ect, going crasy loopin till array is 0)
best is to use a second array, and use the bitmap inout possibiliies of usine.
here you see "size" foce the size to 16, but when fader chang it add a little pulse to make size +1, then back size +0, this is to force a change in order to make the bimap in update.
to correctly view, the first master array should be set to "small bars" with a different color (red in my example)if you fader goes from -100 o 100 you can choose to increase/decrease the array of n perecnt, keeping the ability to update it when drawing.
edit: one other method using only one array:
you see the wait 1 and -x stuff revert the percentage action just after it has been done in order to avoid loop i was speaking about.
Thank you 23fx23 i'll try to test the two methods.but the second look good
Jof
Jof
Your second solution doesn't work because each time i change the value it increase the reduction until 0
and i don't understand anything with you first example.
How displaying the two array each other ?
and i don't understand anything with you first example.
How displaying the two array each other ?
OK I'm starting to understand
but it's not a very simple way to do an easy thing in apparence.
so i've always a problem.
my fader decrase the pourcente when i increase it.
How can i do to invert this ?
but it's not a very simple way to do an easy thing in apparence.
so i've always a problem.
my fader decrase the pourcente when i increase it.
How can i do to invert this ?
eUREKA I FIND IT !
It was very simple !
-X +100
It was very simple !
-X +100
strange it works ok here, are you on usine 5.10?joffo78 wrote:Your second solution doesn't work because each time i change the value it increase the reduction until 0
and i don't understand anything with you first example.
i can't test right now but i suppose to invert maybe use a A+B instead of A-B module. or as you found it add 100.
but it seems it works ok now...
on first solution, the master array is never affected, we operate the percentage reduction/increase that goes to 2nd array, and we feedback the display result thanks to bitmap wire (the white one on bottom), getting back to master array.
Ok
But when i unplug the bitmap wire it's the same !
I'm on usine 5.10 to.
I'll try again the second method.
I have another problem with the first method.
I created a reset button but i have to trig it 2 times if i want to reset the display.
But when i unplug the bitmap wire it's the same !
I'm on usine 5.10 to.
I'll try again the second method.
I have another problem with the first method.
I created a reset button but i have to trig it 2 times if i want to reset the display.
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