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What About Sub Patches

I need help on a Patch
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grego mondo
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Unread post by grego mondo » 15 Dec 2009, 19:36

Sub Patches makes things clearer and easly re-useable, but is it a good way (in terms of CPU and speed) to do lots of them ?
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martignasse
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Unread post by martignasse » 15 Dec 2009, 20:00

Hi grego modo,

Agree, Subpatchs in one of the master keys for modularity.

The cost in term of CPU is justified (and generally negligible) as it let you organize and master a big workspace.

You even have a Browser->Interface Control->Patch active (turn on/off) module to put in your subpatchs, so you can save some CPU by turning off the subpatch when not used.

and what do you mean by 'lot of them' ?
Martin FLEURENT - Usine Developer - SDK maintainer

grego mondo
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Unread post by grego mondo » 15 Dec 2009, 20:22

not so many, just talking about may be ten, just to know if it's a good habits ("habitude") or not.

Thanks !!
En attendant cordialement l'apocalypse ... 100% Usine !!
https://lesformesdufond.kaz.bzh/grego-mondo/
PC i7 2.6Ghz - Win11 / RME Fireface UFX
Tubas / Serpent / Music Box
Interfaces Midi / OSC / DMX

martignasse
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Unread post by martignasse » 15 Dec 2009, 21:26

ho yes, it's a good 'practice'.

and 10 isn't a lot.

i have a workspace with maybe 100 of them (cant know exactly) and i cant imagine achieving the same result without.

GO GO with subpatch
Martin FLEURENT - Usine Developer - SDK maintainer

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senso
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Unread post by senso » 15 Dec 2009, 22:51

In future version (not the V5 but perhaps the 5.1) sub-patches will cost nothing more in CPU. I have an idea of an important optimization.
Actually it cost the copy of data's into wires.
Also, a data input module cost less than a fader input try to use them as much as possible.

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