Posted: 10 Dec 2008, 13:18
I try to make a shepard-risset glissando patch...
How would you apply a gaussian funtion to pitch and velocities (amplitude?) to a piano roll? or to a spectral filter perhaps?
This seems over-complicated for me.
How would you apply a gaussian funtion to pitch and velocities (amplitude?) to a piano roll? or to a spectral filter perhaps?
This seems over-complicated for me.