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Posted: 10 Dec 2008, 13:18
by ethnix73
I try to make a shepard-risset glissando patch...

How would you apply a gaussian funtion to pitch and velocities (amplitude?) to a piano roll? or to a spectral filter perhaps?

This seems over-complicated for me.

Posted: 10 Dec 2008, 20:10
by senso
things are never over-complicated with usine!

the data/granular module provides a gaussian function.

Posted: 10 Dec 2008, 21:25
by ethnix73
Thanks senso, i'm going to have a look.