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text entries in module tab

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23fx23
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Unread post by 23fx23 » 05 May 2015, 21:53

at first i was making tons of 'real' params to my modules attempts, but i got deeper into the ::onCreateSettingStuff() and i must admit im really impresed. oO love it
it allows so much easier handle of many stuff that don't need to be set/updated that often. and the custom tab create is realllly coooool :) . i remember seeing ya starting to set-up it
and now that i use it i catch it's really a cool way to clean the mess in callback and overall organisation of variable handling. GG clever job as usual :cool:

from what ive uderstood we can actually deal with floats, integers, boolean and colors wich is already awesome but wondered if would be possible to add some

text/string/char* possibilities. still a bit confuse for me in cpp but ie im often doing vitual canvas 'menus' and that would be a nice way to allow users to set it's own text.

but we can deal with 'classical' text param input if complex,was just a sugg in case not to hard.


ot im not sure if coming from my setup, but here when i try to change an exposed color in the tab from the fresh new color palette (wich is cool!) that seems to work ok if picking a pre-defined color square, but not if adjusting HSL, there is kind of 'fight' and the anterior color remains at the end. now i suppose it's my fault asking to much tweaks :p

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senso
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Unread post by senso » 13 May 2015, 18:36

We are working on the next generation of the SDK which will contain text manipulations.

23fx23
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Unread post by 23fx23 » 13 May 2015, 19:19

cool! can't wait :)

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