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mixing busses

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woodslanding
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Unread post by woodslanding » 18 May 2009, 18:26

Senso:

I think I've mentioned this before, but II note that the following patch does not work:

patch 1
audioSource1 --> fxSend_level --> send to buss_1
patch 2
audioSource2 --> fxSend_level -->send to buss_1
patch 3
receive from buss_1 --> audioEffect

only one of the sources is received at the buss destination. Is there a necessity for this behaviour? I just want be able to use a buss as an fx send.

I can patch this way:

patch 1
audioSource1 --> fxSend_level --> send to buss_1A
patch 2
audioSource2 --> fxSend_level -->send to buss_1B
patch 3
receive from buss_1A --> audioEffect
receive from buss_1B --> audioEffect

But it's going to create a huge number more modules. I was using a combo to dynamically reassign the buss send, and that works great, but only for one channel at a time!

Just wondering why this is not supported, and whether it will change in future (or maybe it's actually a bug?) before I start creating all those wires. I thought the bussing would make creation of a matrix mixer really transparent, but it's not so true with the current behaviour.

It's so helpful that Usine automatically mixes cables. It makes sense that busses would work the same way.....

Thanks,
-eric
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify

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senso
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Location: France
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Unread post by senso » 23 May 2009, 11:21

It's normal buses because buses are built like that in usine.
the last 'send to buse' module rewrite (cancel) previous values.

woodslanding
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Posts: 1327
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Unread post by woodslanding » 25 May 2009, 03:48

Okay. It just seems wrong that you can cable one object to many, but not buss one object to many. Why did you choose to do it this way???
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify

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