
working on a Bezier Splines based serie of several modules (lfo/step/kick maker ect..)
This first one is somehow a remake of .Mapper Values module, but instead of having a coeff setting, the mapping is set via a bezier curve.
remaps in to out regarding max/min ranges and shape of the curve. works with arrays.
possibility to change nb of bezier points, to it will reinit the curve.
as bezier are quadratic functions, there is an inside algorithm to convert back to time domain 'linear' function based on newton's method iterative seach/approwimation, can set desired float precision and nb of iterations. while this method seemed to be the best cpu/result ratio, note it can lead to artefacts with to much tweaked input tangents.
let me know if working ok for ya.
add/on data tools

