I fixed a bug with mondocombo that bugged me a lot:
If conductor#1 had item X selected, and I switched to conductor#2 which had item Y selected, mondoCombo wouldn't let me select item X for the new preset, as it fails the 'has changed' test.
So now, mondocombo takes an input from the combobox, which gets updated when the patch changes.
This means you could also display the current selection in the popup (but I didn't do that, because I don't really need that information.)
Hope it's useful!
-e
It is currently 04 Jun 2026, 22:32
mondo combo bugfix
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Unread post by woodslanding » 07 Aug 2010, 22:54
Custom Ryzen 5900x MATX build, Win10, Fireface UFX, touchscreen
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify
Custom 2 manual midi keyboard
Usine, Kontakt, Reaktor, Synthmaster, Byome, Arturia, Soundtoys, Unify
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