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BrainModularBrainModular Users Forum2016-03-24T12:04:02+02:00https://brainmodular.fr/forums/app.php/feed/topic/53542016-03-24T12:04:02+02:002016-03-24T12:04:02+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=35046#p35046I'll try with ole C++
Statistics: Posted by oli_lab — 24 Mar 2016, 11:04
]]>2016-03-23T19:19:54+02:002016-03-23T19:19:54+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=35042#p35042Statistics: Posted by sephult — 23 Mar 2016, 18:19
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2016-03-23T16:01:22+02:002016-03-23T16:01:22+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=35040#p35040 we need an exemple indeed !
Statistics: Posted by oli_lab — 23 Mar 2016, 15:01
]]>2016-03-23T15:39:52+02:002016-03-23T15:39:52+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=35037#p35037an audio file creation/load/manipulation/save sdk exemple could be cool !
// constructor WTsynth::WTsynth() { wavetable = sdkCreateAudioFile(); // this bit does not work and the module does not create itself while loading in Usine. }
I tried to remove "wavetable = sdkCreateAudioFile(); " from constructor and put it in Oninit : not working either...
Statistics: Posted by oli_lab — 19 Mar 2016, 09:36
]]>2016-03-18T13:40:47+02:002016-03-18T13:40:47+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=35008#p35008I will need to open wave files from the module... [s]Is C++ fopen up to the task ?[/s]
I thinking also of a way to do wavetables in real time...
Statistics: Posted by oli_lab — 18 Mar 2016, 12:40
]]>2016-03-12T15:25:35+02:002016-03-12T15:25:35+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=34958#p34958Statistics: Posted by 23fx23 — 12 Mar 2016, 14:25
]]>2016-03-10T11:56:34+02:002016-03-10T11:56:34+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=34935#p34935I found these 2 softwares :
could be fun to make a wavetable reader as a module ?
any ideas of options ?
Statistics: Posted by oli_lab — 10 Mar 2016, 10:56
]]>BrainModularBrainModular Users Forum2016-03-24T12:04:02+02:00https://brainmodular.fr/forums/app.php/feed/topic/53542016-03-24T12:04:02+02:002016-03-24T12:04:02+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=35046#p35046I'll try with ole C++
Statistics: Posted by oli_lab — 24 Mar 2016, 11:04
]]>2016-03-23T19:19:54+02:002016-03-23T19:19:54+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=35042#p35042Statistics: Posted by sephult — 23 Mar 2016, 18:19
]]>2016-03-23T16:01:22+02:002016-03-23T16:01:22+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=35040#p35040 we need an exemple indeed !
Statistics: Posted by oli_lab — 23 Mar 2016, 15:01
]]>2016-03-23T15:39:52+02:002016-03-23T15:39:52+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=35037#p35037an audio file creation/load/manipulation/save sdk exemple could be cool !
// constructor WTsynth::WTsynth() { wavetable = sdkCreateAudioFile(); // this bit does not work and the module does not create itself while loading in Usine. }
I tried to remove "wavetable = sdkCreateAudioFile(); " from constructor and put it in Oninit : not working either...
Statistics: Posted by oli_lab — 19 Mar 2016, 09:36
]]>2016-03-18T13:40:47+02:002016-03-18T13:40:47+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=35008#p35008I will need to open wave files from the module... [s]Is C++ fopen up to the task ?[/s]
I thinking also of a way to do wavetables in real time...
Statistics: Posted by oli_lab — 18 Mar 2016, 12:40
]]>2016-03-12T15:25:35+02:002016-03-12T15:25:35+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=34958#p34958Statistics: Posted by 23fx23 — 12 Mar 2016, 14:25
]]>2016-03-10T11:56:34+02:002016-03-10T11:56:34+02:00https://brainmodular.fr/forums/viewtopic.php?t=5354&p=34935#p34935I found these 2 softwares :