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BrainModularBrainModular Users Forum2015-08-11T13:45:01+02:00https://brainmodular.fr/forums/app.php/feed/topic/50032015-08-11T13:45:01+02:002015-08-11T13:45:01+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33373#p33373Like trigger the attack with the sample to minimize a pop.
-s
Statistics: Posted by sephult — 11 Aug 2015, 13:45
]]>2015-08-11T13:24:06+02:002015-08-11T13:24:06+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33371#p33371Do you have a recorded file, that I can load into one of these loopers to see if I hear the popping here as well? I can also examine the waveform in something else like Wavelab and see if there is a huge difference that would cause the pop in the wav.
This has me curious. I was messing around with my SLR8x the other day and was expecting to hear loop pops, but I was not hearing them.
Statistics: Posted by sephult — 11 Aug 2015, 13:24
]]>2015-07-06T21:57:12+02:002015-07-06T21:57:12+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33224#p33224I'll try again tomorrow but I've never had troubles with my gear since years...
Statistics: Posted by La Tenaille — 06 Jul 2015, 21:57
]]>2015-07-06T15:27:06+02:002015-07-06T15:27:06+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33223#p33223could it be some tweaking to do with your setting ? bigger buffer like 256kB faster (or slower) refresh rate the famous IRQ priority trick http://www.sensomusic.org/wiki3/doku.ph ... q_priority
Statistics: Posted by oli_lab — 06 Jul 2015, 15:27
]]>2015-07-06T14:48:13+02:002015-07-06T14:48:13+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33222#p33222 I tried with your wkp unchanged.
Statistics: Posted by La Tenaille — 06 Jul 2015, 14:48
]]>2015-07-06T11:07:46+02:002015-07-06T11:07:46+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33221#p33221 just maybe
I be without internet an Usine for the next 45 days, so no more answer from me until then.
cheers
olivar
Statistics: Posted by oli_lab — 06 Jul 2015, 11:07
]]>2015-07-06T10:04:24+02:002015-07-06T10:04:24+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33220#p33220 23fx23 : My loops are freeloops, but in sync : I set a master sampler that trigs the master sync (tempo calculated from its duration), and the other samplers are then synced with quantize modules (rec, play, mute, restart...)
Statistics: Posted by La Tenaille — 06 Jul 2015, 10:04
]]>2015-07-06T05:54:57+02:002015-07-06T05:54:57+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33219#p33219Statistics: Posted by 23fx23 — 06 Jul 2015, 05:54
Statistics: Posted by oli_lab — 04 Jul 2015, 22:41
]]>2015-07-04T18:42:21+02:002015-07-04T18:42:21+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33210#p33210what is your record way, freeloop or on sync?
]]>2015-07-04T17:59:58+02:002015-07-04T17:59:58+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33209#p33209 Your suggestion is above my skills, I'm not familiar with arrays, I didn't even know I could send audio to an array. Which array module would you use to store audio ? display or set ?
Statistics: Posted by La Tenaille — 04 Jul 2015, 17:59
]]>2015-07-04T16:59:34+02:002015-07-04T16:59:34+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33206#p33206 or if wanna perfect crossfade withoud fadeout think would work to store the audio array when clic rec (just pass it to an array via a pass module), do the same for the ending array on end rec button clic that will also trigg the to crossfade from current buffer to first stored one, and will do so at each loop pulse. crossfade buffer being (ramp*bufferStart) + ((1-ramp)*CurrentBufferAtEnd))
]]>2015-07-04T16:37:23+02:002015-07-04T16:37:23+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33205#p33205I've read a few forum messages on looper sites, and they all talk about buffering audio to create seamless audio loops. I wonder if I could create a workaround, but I can't think about a solution without buffer...
Statistics: Posted by La Tenaille — 04 Jul 2015, 16:37
]]>2015-07-03T17:07:33+02:002015-07-03T17:07:33+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33204#p33204but i admit it's tricky
Statistics: Posted by nay-seven — 03 Jul 2015, 17:07
]]>2015-07-03T15:20:35+02:002015-07-03T15:20:35+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33202#p33202I'm not using the sampler that way. Music is recorded "live" and samplers give the sync. I don't have time to modify the sample waveform while playing live ! I've read that in Mobius looper soft, the sampler pre and post record a few msec, then apply a crossfade on both to have a smooth - imperceptible - connection. I imagine all the live loopers tools have a trick to avoid cracks at the loop point...
Statistics: Posted by La Tenaille — 03 Jul 2015, 15:20
]]>2015-07-03T11:03:44+02:002015-07-03T11:03:44+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33199#p33199option is to avoid clicks when the start & end parameters are modified.you can turn it off when recording. About drone, not so easy to automatically find the zero, if you know the length of your drone, you can first record one, zoom on the start and end of the waveform and create fades with the volume curve, now save this patch to record your drones ?
Statistics: Posted by nay-seven — 03 Jul 2015, 11:03
Statistics: Posted by La Tenaille — 03 Jul 2015, 10:33
]]>2015-07-01T23:03:33+02:002015-07-01T23:03:33+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33182#p33182When I record a drone on the fly with a sampler, I've an audio crack at the loop point. I've tried the zero crossing option but it doesn't solve the problem (what does this option ? I haven't found it in the documentation) I can imagine why it cracks but is there a way to avoid this ? Thanks
Statistics: Posted by La Tenaille — 01 Jul 2015, 23:03
]]>BrainModularBrainModular Users Forum2015-08-11T13:45:01+02:00https://brainmodular.fr/forums/app.php/feed/topic/50032015-08-11T13:45:01+02:002015-08-11T13:45:01+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33373#p33373Like trigger the attack with the sample to minimize a pop.
-s
Statistics: Posted by sephult — 11 Aug 2015, 13:45
]]>2015-08-11T13:24:06+02:002015-08-11T13:24:06+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33371#p33371Do you have a recorded file, that I can load into one of these loopers to see if I hear the popping here as well? I can also examine the waveform in something else like Wavelab and see if there is a huge difference that would cause the pop in the wav.
This has me curious. I was messing around with my SLR8x the other day and was expecting to hear loop pops, but I was not hearing them.
Statistics: Posted by sephult — 11 Aug 2015, 13:24
]]>2015-07-06T21:57:12+02:002015-07-06T21:57:12+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33224#p33224I'll try again tomorrow but I've never had troubles with my gear since years...
Statistics: Posted by La Tenaille — 06 Jul 2015, 21:57
]]>2015-07-06T15:27:06+02:002015-07-06T15:27:06+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33223#p33223could it be some tweaking to do with your setting ? bigger buffer like 256kB faster (or slower) refresh rate the famous IRQ priority trick http://www.sensomusic.org/wiki3/doku.ph ... q_priority
Statistics: Posted by oli_lab — 06 Jul 2015, 15:27
]]>2015-07-06T14:48:13+02:002015-07-06T14:48:13+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33222#p33222 I tried with your wkp unchanged.
Statistics: Posted by La Tenaille — 06 Jul 2015, 14:48
]]>2015-07-06T11:07:46+02:002015-07-06T11:07:46+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33221#p33221 just maybe
I be without internet an Usine for the next 45 days, so no more answer from me until then.
cheers
olivar
Statistics: Posted by oli_lab — 06 Jul 2015, 11:07
]]>2015-07-06T10:04:24+02:002015-07-06T10:04:24+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33220#p33220 23fx23 : My loops are freeloops, but in sync : I set a master sampler that trigs the master sync (tempo calculated from its duration), and the other samplers are then synced with quantize modules (rec, play, mute, restart...)
Statistics: Posted by La Tenaille — 06 Jul 2015, 10:04
Statistics: Posted by oli_lab — 04 Jul 2015, 22:41
]]>2015-07-04T18:42:21+02:002015-07-04T18:42:21+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33210#p33210what is your record way, freeloop or on sync?
]]>2015-07-04T17:59:58+02:002015-07-04T17:59:58+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33209#p33209 Your suggestion is above my skills, I'm not familiar with arrays, I didn't even know I could send audio to an array. Which array module would you use to store audio ? display or set ?
Statistics: Posted by La Tenaille — 04 Jul 2015, 17:59
]]>2015-07-04T16:59:34+02:002015-07-04T16:59:34+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33206#p33206 or if wanna perfect crossfade withoud fadeout think would work to store the audio array when clic rec (just pass it to an array via a pass module), do the same for the ending array on end rec button clic that will also trigg the to crossfade from current buffer to first stored one, and will do so at each loop pulse. crossfade buffer being (ramp*bufferStart) + ((1-ramp)*CurrentBufferAtEnd))
]]>2015-07-04T16:37:23+02:002015-07-04T16:37:23+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33205#p33205I've read a few forum messages on looper sites, and they all talk about buffering audio to create seamless audio loops. I wonder if I could create a workaround, but I can't think about a solution without buffer...
Statistics: Posted by La Tenaille — 04 Jul 2015, 16:37
]]>2015-07-03T17:07:33+02:002015-07-03T17:07:33+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33204#p33204but i admit it's tricky
Statistics: Posted by nay-seven — 03 Jul 2015, 17:07
]]>2015-07-03T15:20:35+02:002015-07-03T15:20:35+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33202#p33202I'm not using the sampler that way. Music is recorded "live" and samplers give the sync. I don't have time to modify the sample waveform while playing live ! I've read that in Mobius looper soft, the sampler pre and post record a few msec, then apply a crossfade on both to have a smooth - imperceptible - connection. I imagine all the live loopers tools have a trick to avoid cracks at the loop point...
Statistics: Posted by La Tenaille — 03 Jul 2015, 15:20
]]>2015-07-03T11:03:44+02:002015-07-03T11:03:44+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33199#p33199option is to avoid clicks when the start & end parameters are modified.you can turn it off when recording. About drone, not so easy to automatically find the zero, if you know the length of your drone, you can first record one, zoom on the start and end of the waveform and create fades with the volume curve, now save this patch to record your drones ?
Statistics: Posted by nay-seven — 03 Jul 2015, 11:03
Statistics: Posted by La Tenaille — 03 Jul 2015, 10:33
]]>2015-07-01T23:03:33+02:002015-07-01T23:03:33+02:00https://brainmodular.fr/forums/viewtopic.php?t=5003&p=33182#p33182When I record a drone on the fly with a sampler, I've an audio crack at the loop point. I've tried the zero crossing option but it doesn't solve the problem (what does this option ? I haven't found it in the documentation) I can imagine why it cracks but is there a way to avoid this ? Thanks
Statistics: Posted by La Tenaille — 01 Jul 2015, 23:03