Statistics: Posted by woodslanding — 24 Jul 2009, 22:10
]]>2009-07-24T09:07:25+02:002009-07-24T09:07:25+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9796#p9796Statistics: Posted by senso — 24 Jul 2009, 09:07
Statistics: Posted by woodslanding — 23 Jul 2009, 22:49
]]>2009-06-15T23:54:38+02:002009-06-15T23:54:38+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9371#p9371 So I agree: hopefully we'll see this feature in a release fairly soon.
I'll have a look at it your latency example, although i play everything live from the keyboard, so there's never any real point in latency compensation--I just want latency as low as possible!
If an effect was particularly slow, I might look for another one. But usually I can tell that when I'm playing through it......
Statistics: Posted by woodslanding — 15 Jun 2009, 23:54
]]>2009-06-15T22:32:17+02:002009-06-15T22:32:17+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9364#p9364Hopefully Senso will make this possible...
Statistics: Posted by gurulogic — 15 Jun 2009, 22:32
]]>2009-06-15T21:29:10+02:002009-06-15T21:29:10+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9358#p9358 The effects also have their own sends, and that's how I chain effects. But I'm not so often interested in running effects in parallel--i.e it's more important to have parallel receives than parallel sends.
-e
Statistics: Posted by woodslanding — 15 Jun 2009, 21:29
]]>2009-06-15T20:01:09+02:002009-06-15T20:01:09+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9355#p9355Statistics: Posted by gurulogic — 15 Jun 2009, 20:01
]]>2009-06-15T09:29:29+02:002009-06-15T09:29:29+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9340#p9340 I use the string concatenation modules so I end up with busses called 'instA_reverb' and so forth. The reverb patch has a bunch of buss inputs called 'instA_reverb_L', 'instB_reverb', etc. that are all mixed together and fed to the reverb input.
It's working well, and will work even better when the busses get silenced when they switch!
cheers! -eric
Statistics: Posted by woodslanding — 15 Jun 2009, 09:29
I'm using dynamic buss naming to do my fx patching.
Hi woodlanding,
Clever technique, are you using IML (Internal Messages Language) for that ?
I'm interested to know more, can you elaborate on that, maybe in another thread (in patching questions section) ?
Thanks
Statistics: Posted by martignasse — 11 Jun 2009, 19:04
]]>2009-06-11T18:02:37+02:002009-06-11T18:02:37+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9283#p9283Statistics: Posted by senso — 11 Jun 2009, 18:02
]]>2009-06-11T00:44:03+02:002009-06-11T00:44:03+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9273#p9273 I'd like a feature to silence a buss before it gets renamed.
If you'd like an example patch, I have one.
-e
Statistics: Posted by woodslanding — 11 Jun 2009, 00:44
Statistics: Posted by woodslanding — 24 Jul 2009, 22:10
]]>2009-07-24T09:07:25+02:002009-07-24T09:07:25+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9796#p9796Statistics: Posted by senso — 24 Jul 2009, 09:07
]]>2009-07-23T22:49:53+02:002009-07-23T22:49:53+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9789#p9789 Thanks -eric
Statistics: Posted by woodslanding — 23 Jul 2009, 22:49
]]>2009-06-15T23:54:38+02:002009-06-15T23:54:38+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9371#p9371 So I agree: hopefully we'll see this feature in a release fairly soon.
I'll have a look at it your latency example, although i play everything live from the keyboard, so there's never any real point in latency compensation--I just want latency as low as possible!
If an effect was particularly slow, I might look for another one. But usually I can tell that when I'm playing through it......
Statistics: Posted by woodslanding — 15 Jun 2009, 23:54
]]>2009-06-15T22:32:17+02:002009-06-15T22:32:17+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9364#p9364Hopefully Senso will make this possible...
Statistics: Posted by gurulogic — 15 Jun 2009, 22:32
]]>2009-06-15T21:29:10+02:002009-06-15T21:29:10+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9358#p9358 The effects also have their own sends, and that's how I chain effects. But I'm not so often interested in running effects in parallel--i.e it's more important to have parallel receives than parallel sends.
-e
Statistics: Posted by woodslanding — 15 Jun 2009, 21:29
]]>2009-06-15T20:01:09+02:002009-06-15T20:01:09+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9355#p9355Statistics: Posted by gurulogic — 15 Jun 2009, 20:01
]]>2009-06-15T09:29:29+02:002009-06-15T09:29:29+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9340#p9340 I use the string concatenation modules so I end up with busses called 'instA_reverb' and so forth. The reverb patch has a bunch of buss inputs called 'instA_reverb_L', 'instB_reverb', etc. that are all mixed together and fed to the reverb input.
It's working well, and will work even better when the busses get silenced when they switch!
cheers! -eric
Statistics: Posted by woodslanding — 15 Jun 2009, 09:29
I'm using dynamic buss naming to do my fx patching.
Hi woodlanding,
Clever technique, are you using IML (Internal Messages Language) for that ?
I'm interested to know more, can you elaborate on that, maybe in another thread (in patching questions section) ?
Thanks
Statistics: Posted by martignasse — 11 Jun 2009, 19:04
]]>2009-06-11T18:02:37+02:002009-06-11T18:02:37+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9283#p9283Statistics: Posted by senso — 11 Jun 2009, 18:02
]]>2009-06-11T00:44:03+02:002009-06-11T00:44:03+02:00https://brainmodular.fr/forums/viewtopic.php?t=1613&p=9273#p9273 I'd like a feature to silence a buss before it gets renamed.
If you'd like an example patch, I have one.
-e
Statistics: Posted by woodslanding — 11 Jun 2009, 00:44