you've got the idea with this picture.
the good thing with algorithmic texture is that they can be tiled, so it's good for loop.
more than that, some algo can be animated and tilled in 3D....so, potentially three 'automated/random' parameters control...pretty crazy 
For info, another well used algo is perlin noise.
A good start could be to make a user module able to read pixel value of a bitmap, and generate some images from extern app, just to test the concept. With that, you end up with a kind of XY Pad who travel on a bitmap texture.
(I have to see with senso because those misterious/magic 'Bitmap' parameters aren't yet exposed in the SDK).
I can't take time to make this, but can assist someone... it's a good way to enter the user module world
Integrating an algorithmic texture engine in the module can come later, as it will be not trivial.Statistics: Posted by martignasse — 06 May 2009, 09:00
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